Computer art and digital animation by Eugeni Bonet
Introduction
In the second half of the 60s expressions like computer art, cybernetic art or generative aesthetics began to be used as a way of describing incipient though far-reaching explorations by means of new tools with an enduringly rich (pre)history. These explorations ranged from lean, more geometric, and flatter “computer graphics” (one of the first notions to appear) to animated film, music, literary experimentation and other “aided” programs in diverse disciplines of art and design. In Spain this reality found itself translated into its first manifestations in the decade of the 70s. However, since the computer was neither available, common nor even necessary until the mid 80s, it was only then that it acquired its own calibre in the field of art and above all industry, with terms such as infography, digital imagery or computer animation being coined.